Docs

.NET/Unity - Login with X

Firekeeper

What's Changed

  • Adds AuthProvider.X as a login option. Linking supported.
// Unity - InAppWallet
var iawOptions = new WalletOptions(
provider: WalletProvider.InAppWallet,
chainId: 421614,
inAppWalletOptions: new InAppWalletOptions(authprovider: AuthProvider.X)
);
var iaw = await ThirdwebManager.Instance.ConnectWallet(iawOptions) as InAppWallet;
// Unity - EcosystemWallet
var ecoOptions = new WalletOptions(
provider: WalletProvider.EcosystemWallet,
chainId: 421614,
ecosystemWalletOptions: new EcosystemWalletOptions(
ecosystemId: "ecosystem.the-bonfire",
authprovider: AuthProvider.X
)
);
var eco = await ThirdwebManager.Instance.ConnectWallet(ecoOptions) as EcosystemWallet;
// .NET - InAppWallet (Windows Console Example)
var inAppWalletOAuth = await InAppWallet.Create(
client: client,
authProvider: AuthProvider.X
);
if (!await inAppWalletOAuth.IsConnected())
{
_ = await inAppWalletOAuth.LoginWithOauth(
isMobile: false,
(url) =>
{
var psi = new ProcessStartInfo { FileName = url, UseShellExecute = true };
_ = Process.Start(psi);
},
);
}
var inAppWalletOAuthAddress = await inAppWalletOAuth.GetAddress();
Console.WriteLine($"InAppWallet OAuth address: {inAppWalletOAuthAddress}");
// .NET - EcosystemWallet (Windows Console Example)
var ecosystemWalletOAuth = await EcosystemWallet.Create(
ecosystemId: "ecosystem.the-bonfire",
client: client,
authProvider: AuthProvider.X
);
if (!await ecosystemWalletOAuth.IsConnected())
{
_ = await ecosystemWalletOAuth.LoginWithOauth(
isMobile: false,
(url) =>
{
var psi = new ProcessStartInfo { FileName = url, UseShellExecute = true };
_ = Process.Start(psi);
}
);
}
var ecosystemWalletOAuthAddress = await ecosystemWalletOAuth.GetAddress();
Console.WriteLine($"EcosystemWallet OAuth address: {ecosystemWalletOAuthAddress}");
  • Fixes edge case when sending two SmartWallet transactions at once from an undeployed account and using EntryPoint 0.7.0 where deployment code would be duplicated causing an error.

Links

.NET Nuget Release | Unity Release

.NET Docs | Unity Docs